Chapter 122: Breaking the Troops and Containing the Lead

"Tianhui's grandsons pushed too hard. ”

The enemy mage cursed hatefully, looked at his unformed tomahawk attachment, and waited anxiously for the legion commander to come back to life. At this time, Ryan hurriedly made up his condition and returned to the battlefield. But Radiant was quicker, and did everything she could to break through their melee barracks before Ryan could rush back.

"Withdraw immediately!"

At the moment when the melee barracks collapsed, Hu Siming issued an order.

In most cases, breaking a melee barracks is almost the same as breaking all the way. With the Legion about to be resurrected, the Dire team is already a group of five. With Hu Siming's current state, if they want to break the long-range barracks, they are likely to be attacked frantically and wiped out. After breaking the melee barracks, you can already see that you can take it away. The elite treants will automatically push the lane over, destroying the ranged barracks.

Although the Forgotten Mage did not leave in the end, and was shot by an arrow from the priestess and forcibly stayed, the other three decisively gave up on him at Hu Siming's request and retreated.

This crazy advance, directly hitting the high ground from a tower, the Radiant Legion made a lot of money!

Although Dire's belt line had a lot of effect, and left behind a forgotten mage, he was finally broken all the way. If it were the middle or late stages of the battle, it wouldn't be a big deal. Whether it's an anti-mage or someone else, you can take the line out at will. However, the Radiant broke the road too early. At this stage, the highest-level enemy mage in the field is only level 8, and this is just promoted after killing the forgotten mage. Outside of him, the highest-ranking is the Musketeer, who has not yet reached level 7.

Such an early break would put heavy pressure on the Dire's troops, and it would also be a great blow to morale.

On the contrary, the morale of the Radiant Legion is high. Flat-headed youths didn't expect that the violent advance initiated by Hu Siming would be so domineering and effective, and they couldn't help but be full of confidence in winning the final victory. The flat-chested girl, who weighs less than 100, also feels that she has a chance to win, and she even thinks that she can beat the Dire for a twenty throw. Under the domination of such a situation, everyone went home to replenish and equip themselves, and then prepared to assemble and push up.

"The action is sharp, the enemy law on the opposite side is quickly swiping money, don't give them any chance!"

Hu Siming urged his teammates like this, and he was not carried away by the advantage he had just achieved. At the moment, it is clear that although the team has broken through all the way first, this is based on the lineup and tactical characteristics. The overall economy of the Dire Legion is no worse than its own, and even better. Especially the enemy mage, after receiving the lower line of troops, he is about to fight wildly. Their advantage along the way may seem obvious, but it is not solid.

If you can't break through the second path of Dire early, the anti-mage who brushes up only needs a wave of teamfights to lead all your teammates back.

Because of this, every second counts for Radiant right now!

The essence of violent advance tactics lies in the speed of frenzied advancement. As long as this speed is slowed down a little, it is no different from ordinary propulsion, and it is easy to be overturned.

At his urging, the teammates quickly updated their equipment and assembled in front of the second tower on the road.

Breaking through the high ground all the way to the high ground brings considerable economic benefits. On Radiant's side, the Venomer's shoes weren't even upgraded, and the vampire's sacrifice was directly updated. This piece of equipment is upgraded on the basis of the Ring of Kings, which can increase the team's armor by 5 points, 15% of the base attack power, and can also provide a vampire aura and a brilliant aura, which is a very important team equipment. With this, the propulsion ability of the Radiant will climb to another level.

In addition to the Venomancer's key sacrifice, the Musketeer made up an Ancestral War Drum after synthesizing a prosthetic leg. This medium-term equipment that supports the attribute can be regarded as a team outfit, with a good acceleration aura. As for the others, such as the Treant Guard, the Forgotten Mage, and Hu Siming's Mystery, without exception, all purchased accessories for the Necronomicon.

There is no need to consider the late-stage ability at all, it is just three necromantic books rushing to the face!

Of course, because the Necronomicon is a relatively expensive piece of equipment, the three of them can only buy accessories this wave. But as long as they can pull out the Dire and hit the road, the Radiant team will be able to directly take out three Necronomicon books. At that time, even if the enemy mage had already brushed out some equipment, he would not have any way to deal with the rogue tactics of the Three Necromancers.

"The Radiant Man is here again!"

Seeing five heroes and a group of summoned creatures pressing on them, the Dire heroes were viscerally terrified of this extreme tactic. At this time, they couldn't help but miss some powerful anti-propulsion heroes, such as Da Niu, Light Law and the like. As long as one of the above heroes comes, the advancement speed of Radiant will be at least half slower. However, the pattern of random shuffling is so helpless. In the absence of anti-propulsion heroes, they have to try other ways to do their best.

In the battle on the lower road, defending the tower head-on and delaying have proven to be unworkable. The Radiant men had Macon, the Sacrifice, the Nether Guard, and the Snake Stick, and they were torn down against the tower, and the Dire was completely helpless. Therefore, Dire gave up the frontal defense this time, and switched to a two-way lead line containment, plus a backward break of the army!

The anti-mage led the midline alone, and continued to develop rapidly and contain it.

Tidehunter and Ryan lead the way down the road together, taking the lane as far as possible so that they don't have to worry about the lane when they go up and keep high.

The Legion Commander, along with the Priestess, secretly made a detour from the river to the Second Tower on the Radiant Road. Taking advantage of the fact that the five of them pushed a tower in front of them, they directly began to break the army. With the moment of courage, this passivity is there, and the legion can completely go up to the line without injury. Paired with the Priestess's stars, the two of them will soon be able to deal with a wave of Treant soldiers.

This kind of cutting off the line after copying is indeed a very effective method.

If the Radiant Legion ignores it, once the existing two waves of soldiers are consumed, there will be no way to continue to push. But if you ignore it, you must divide people to come back, and if it is less, it will not work, and there is a possibility of being counter-killed. Legion commanders and priestesses can play hide-and-seek with them, just to slow down Radiant's advance.

In the face of this trick, Hu Siming really has no good way.

If there were heroes such as the Prophet or the Blue Cat on his side, Hu Simin would be sure to leave the priestess and the legion behind. However, their lineup in this game lacked the ability to retain people first, and after TP landed, the enemy had already run away.

Under the eyes of his teammates, Hu Siming thought about it for a second, and finally decided to ignore it!

Even if the Dire were breaking down, there were at least two waves of soldiers gathered around the five of them. These alone may not be enough to go to the heights, but with the Dire leading the line separately, it is no problem to push down the two outer towers on the road. When the time comes, a feint on a wave of high ground can force all the enemies back, and then make plans.

It's a battle of wits and courage in strategy!

Judging from this battle, the academy's clearance was effective. At least the opponents who match this time are very good in terms of strength and awareness. After being broken, you can make adjustments and find the best response plan immediately afterward. If you change teams, you may really panic in the face of Dire's two-way lead line containment and the broken troops after copying the road. However, Hu Siming's rich experience in the real world made him make the right choice the first time.

Stick to your own rhythm and don't be led by the nose by the enemy!

Under the command of this policy, the Radiant team began to step up the push of the tower, and consciously strengthened the protection of the only line. Since all five of the Dire were outside, completely abandoning the tower, Radiant's advance was outrageous. Almost in the blink of an eye, the tower was breached as soon as it was on the road. Afterwards, Hu Siming ignored the Dire heroes who continued to break their troops and continued to attack the Second Tower.

Scattered bullets, nether blasts, small mysteries, and poisonous snake sticks, in the face of such an offensive, Dire's second tower is also in danger in the blink of an eye.

At this time, the enemy mage had already brought the mid lane to the second tower of Radiant, and even the durability of the second tower had been reduced by more than half. It's just that with a prosthetic leg and a freshly baked battle axe, the anti-mage's tower pushing is not fast enough. Coupled with the two * armor repairs of the Treant Guardian in succession, it is impossible for him to pull out the second tower in this wave of Radiant.

"You guys go back first!"

In the battlefield channel, the anti-mage commanded