This novel is officially released!

After the release of the novel's Gaiden mod game "Chaos Storm - Revelation of the Gods", the main MOD game of this novel

"Summoning the Lion King of Midland" is hereby solemnly launched!

Based on the Medieval 2 Full Battle Mod Summoning Warhammer 1.5

Here's an introduction to the new classes

The Lion Legion's Holy War Banner Guard, the first-class pike-infantry!

Lion Legion Assault Cavalry, hand-to-hand light cavalry wielding halberds

The fangs of the Lion Legion, a lightning-fast lancer carrying the banner of the king

The Lion Legion Thunder Musket, a heavily armored musketeer with a salvo function

Lion Legion Guards musket sword, extremely high rate of fire, powerful pistol swordsman in melee combat

The Flame Cannon of the Lion Legion, the masterpiece of the Great Dwarven Craftsman, slays the demonic beast in seconds

The Champion Swordsman of the Lion Legion, the strongest greatsword infantry, has the ability to scare enemy infantry.

Knights of the Lion Champions, one of the strongest knights of the Empire!

Thirteenth Legion Dragoon Muskets, Elite Musketeers in Heavy Armor!

The Thirteenth Legion Sea Elf Volunteer Artillery Regiment is the longest-range artillery on the human side.

Shadow Rider, an ultra-long-range elven archer that can also be mass-produced by the Imperial side

Inquisition Demon Hunters, high-speed melee musketeers, and intimidating enemy infantry cavalry.

Inquisitor guards, heavily armed witches on plate-armored horses, and the strongest musketeers in the Empire!

Knights of the Sigma Monks, powerful monks at high speed

The Battle Monk of the White Wolf Temple, the strongest knight order in the empire, and the Knights of the Lion Champion, the Inquisitor of Sigma, are known as the top three knights of the human race.

Each of the above classes can be created by all principalities of the Empire.

The Inquisition has a unique ultra-long-range flame cannon, the Akshay Blazing Cannon, and one of the strongest knights --- the Sigma Inquisitor. The Inquisition is the only force that can mass-produce blazing mages

In addition, each principality has a unique class, so I won't go into detail here! The strength of the original arms with the characteristics of various countries has also been greatly strengthened, and the combat effectiveness of the ordinary arms has widened.

The original Bretonnian knights can now be manufactured in the high stables, so there is no need to worry about the problem that the gorgeous Bretonnian knights cannot be replenished! Rick's dismounted guards and Rick's halberds can now be mass-produced in the Imperial Military Academy, and the empire has added a large number of buildable troops. Mortars could be made in the Imperial barracks, and the production of artillery became easy.

It is very useful to add a lot of mercenary light cavalry, and the mercenary super long spear cancels the secondary weapon, and the frontal gun array is very strong! The vitality of each mercenary general increases, and the offensive and defensive values are increased, which is much stronger than the strength of ordinary subordinate mercenaries, so there is no need to worry that the mercenary general will die easily, resulting in the tragedy of the mercenary cancellation. Of course, if you take too much risk, the general will still die, so please use it sparingly.

Kislev has added the Pyglange Infantry Icon Guard, as well as a large number of new cavalry, and the artillery has also increased by several types, and Kislev is even stronger!

The Dark Elves have increased the Priestess of the Hedonic Sect, the Champion Assassin Regiment who throws poisonous flames, the heavily armored Nagarus Dark Guard Knights, and the high-speed Nagarus Lancers, and about ten other troops, the maintenance cost has been reduced, the funds have been greatly increased, and large cities have been added, so it will be interesting to compete with them in the later stage.

The high elves have added a variety of knights, as well as heavy armored archers, and the values of general infantry and cavalry have also increased, reflecting the strong strength of the high precision in the background, you can try the full riding flow!

The Beastmen have added a large number of cavalry, trebuchets, and terrifying dark wizards, and the Beastmen can't be abused casually! Fighting the Beastmen currently has to use their brains, and the dense formation charge will be burned by the Dark Wizard with one blow to kill 200 soldiers! On the other hand, the Beastmen will increase the many big cities occupied by them, and there will be a rich reward for defeating them!

The Vampire Blood Dragon Knight has been further strengthened with the addition of the Blood Dragon Champion Knight, which is the strongest cavalry other than the Demon Army's Terrible Archdemon. The first-class phalanx of the Blood Dragon Knights has been added, and the vampire side has also added a zombie cast. Useless zombies are currently transformed into powerful giant trebuchets. Vampires also have a kind of artillery that is okay.

The size of the orc cavalry has greatly increased, and the orcs will send a large number of cavalry to attack the empire, and the battle with the orcs will be even more thrilling!

As soon as the Chaos Sadistic Legion appears, there is the most powerful legion, with more than 40,000 gold per round, and if you use the High Elves or Kislev, you will experience the onslaught of the Sadistic Legion in the early stage, and the battle will be more intense! All kinds of Chaos Demons can now be mass-produced faster, and the combat effectiveness is also enhanced, and fighting against the Chaos Army is an art. The Chaos Army currently has the most powerful cavalry--- the Terrible Demon War Horse, and the Great Demon riding the Bronze Rhino is much more powerful than the original Vamplet Bronze Rhino.

The Dwarves have increased a large number of cavalry, and the guards have been changed to cavalry, so you don't have to worry about not being able to pursue the enemy! The Dwarves have since turned over! The artillery and muskets have also been greatly enhanced, and the Dwarves now have the strongest firearms! The Butcher Corps has the highest attack power in the entire Order.

At the beginning of the game, Emperor Rick of the Empire led four teams of elite full formation, and the top two teams of Midland and Avalan each had one and a half elite full formation. The other countries each increased by half a team to full strength. The Grand Priest's Inquisition has a special class of troops that cannot be created by other countries, and it is painful to attack the emperor with foreign forces.

It is recommended that novices use the Imperial Rick Emperor Collar, the Principality of Midland, the beginning has a lot of money and troops, it is very easy, and the top chaos alliance in the middle and late stages is also guaranteed. The Cult of Apocalypse has the most powerful army at the beginning, but after the attack reaches the later stages, the developed empire will be a very formidable opponent.

If you want to challenge yourself, you can use the Prince of the Border, but don't start a war against the Empire in the early stage, you will be besieged to death by the Crusaders.

Installation method,Use the Call_of_Warhammer file in the compressed package to directly overwrite the summoning warhammer version 1.5!Chinese English can be,This MOD has been strengthened in sinicization!Diplomat interface sinicization。 The original version 1.5 save can be used. But only improvements such as new starts, new cities, and annual treasury funds will appear, and of course, there is no problem with creating new classes from old archives.

The installation package is in my "heart blade" of the hundred-degree-network disk sharing。