Novel fangame release trailer

In celebration of my [[[CP|W:512|H:213|A:L|U:http://file2.qidian.com/chapters/201311/1/2566019635189408570151763623674.jpg]]] The novel is about to surpass 600,000 words, and will soon be released Medieval 2 Total War mod--- summoning Warhammer One Five Super Booster Pack--- Lion of Midland!

The dwarves have cavalry, and each faction has increased a large number of troops! The elves and dark elves have greatly increased the amount of money in the inner treasury, the maintenance cost has been reduced, and the elves will explode troops, so that they will not always have to toss with chaos in the later stage, and it is also interesting to fight with powerful High Elves or Dark Elves. The strength of artillery has been strengthened, and artillery is very important. Some of the ultra-long guns have been eliminated as secondary weapons, and their strength has been strengthened. All the generals of each faction have changed the life of the guards to 2, and the number of troops has increased, so the general should not die too easily.

The countries of the empire have added the Thirteenth Legion Guards Musket, which is a heavily armored musketeer cavalry with amazing melee firepower. Increases the Sin Cavalry, which is a high-speed javelin cavalry with extremely high charge value. Add the Lion King's Guard, which is an extremely powerful heavy cavalry with comprehensive strength! Increase the Tooth of the Lion Legion, which is a valuable light assault cavalry. In addition, several types of mercenary cavalry were added. The unique and characteristic forces of each principality of the empire have been greatly strengthened, and they have become the mainstay of each electoral principality.

The High Elves have added two powerful cavalry, the White Lion Warhorse and the Phoenix Warhorse Guard. Added the Shadow Rider, a powerful archer ride. Juggernaut lives up to his name, becoming the number one melee infantry among the forces of justice, far surpassing the human and dwarven warriors, but the number of each team is reduced, and he is still afraid of bows and arrows, so he should use them appropriately. [I have always thought that it is very unreasonable that the great elven sword saints of the Hess White Tower in the setting are actually the same as the great sword soldiers mass-produced by the empire. 】

The Dark Elves have added the shrine maiden cavalry, the Kane Bride, as well as the executioner Cold Lizard cavalry who wields two-handed swords, the battlefield assassin cavalry who throws magic flame javelins, and the Black Guards have also changed the guard to cavalry, which is quite powerful.

The Vampire Blood Dragon Knight has been further strengthened, the Blood Dragon Champion Knight in Chaos Storm has been added, and the honor of the strongest cavalry has been retained. The invincible Super Infantry Blood Dragon Knights phalanx has been added, and the Vampire side has also been equipped with Blood Dragon Artillery, which is in the possession of Imperial traitors. You can now storm cities with vampires.

Kislev has added rocket artillery hired by the Empire, and the powerful Princess Catalina Guard, as well as Ranger Marksman, Icon Guard, and Cheetah Knight, can now be mass-produced.

The attack power of Chaos' Demon Class and the Chosen Warrior has been greatly enhanced, reflecting the overwhelming strength of the Chaos Legion's elite. Of course, because the defense has not increased, the Imperial side can still deal with them as long as they use cavalry charges and guns and crossbows. Hell Cannons have been changed to three per team. Added a Tzeentch Chosen Cavalry and a Slaanesh Chosen Cavalry.

Both cavalry and infantry were built at an accelerated pace, and the situation of not waiting for a squad of soldiers in five or six rounds was resolved. Mercenaries build at a much faster rate and increase their combat effectiveness, making them worthwhile pillars of newly captured cities.

The Sigmar Papal Realm has increased the Sigma Friars, one of the most powerful heavy cavalry, and the Inquisition Knights, which are excellent heavily armored musketeers. With the addition of artillery and mercenary cavalry, the Inquisition becomes a formidable force to use.

The border principalities have been greatly strengthened, many types of troops have been added, and the Orion Regiment has become a high-quality and inexpensive phalanx spearmen, and everyone will be surprised.

The dwarves increased the number of Tomahawk Cavalry and Hammer Guards, as well as the Knights of the Bhaskar Guards, and the problem of not being able to catch up with the enemy was solved. The power of the high-level troops is outstanding, and the dwarven artillery firepower has become the first in the game, which is in line with the setting.

The orc generals have strengthened their guards, and the black orcs have greatly increased their combat power. Increased Black Orc cavalry. The overall strength of the orc cavalry has been strengthened.

With the addition of a variety of cavalry, ranged infantry and trebuchets, the Chaos Beastmen are also going to have a little spring.

The purpose of this Enhancement Pack is that all forces have a chance to win, and there is no such thing as a force that cannot be played or cannot be played. Of course, the incomparably powerful Chaos Army will not change.

This booster pack has been initially tested, and it is basically very stable, with very few jumps, so you can play with confidence. The enhancement pack will be released in two weeks, so stay tuned!